CHARACTER. MATERIAL. FORM.
Fiction,
made tangible.
I'm Pengqi Zheng. I create 3D characters and objects, finding stories in the smallest details.
Explore my work
THE PORTFOLIO / 2025 — 2026
Selected work.09
From a first shape
to the finishing detail.

Cipher, reimagined

Corselet

Racing Suit

Cipher, in color

Male Sculpted Portrait

Ornamental Sculpture

Soldier

Knife

Blue Archive
A LITTLE ABOUT ME

Always curious.
Always creating.
I'm Pengqi, a University of Leicester student drawn to the small details that make a character feel alive.
My practice moves between 3D modeling, sculpting, texturing, and animation. I'm also exploring where AI can become a useful part of a traditional creative workflow.
MY EVERYDAY TOOLKIT
3ds Max
MayaZBrush
Blender
Substance Painter
THOUGHTS ALONG THE WAY
Beyond the work.

Early Modeling Work
My early experience learning 3D modeling, from following tutorials to independently completing anime-style characters and later exploring realistic PBR work.
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Experiments in Rigging and Rendering
Character rigging and posing in 3ds Max, and a clay-like rendering experiment in Blender with a look between cartoon and realism.
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Exploring Unity
My Unity scenes developed from a rough first attempt into experiments with character controls, effects, LOD, baked lighting, and PBR assets.
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Have something
in mind?
pq_zheng@163.com I'd love to hear about it.